正确答案:
(1)教学重点、难点
Teaching key points:
①Students can master the usage of new adjectives.
②Students can learn to use the new knowledge just learned in class to introduce their friends.
Teaching difficult point:
Students can describe their friends to others briefly.
(2)教学目标
Knowledge aim:Students can master new words:friendly, tall,strong,thin.
Ability aim:Students can describe or introduce a friend using some adjective.
Enmotional aim: Students' awareness of caring about friends can be cultivated, and their friendship can be improve.
(3)导入和操练环节
Lead-in:
Describe a few kinds of animals and ask students to figure them out.
For example:
Its body is very small. It has a short tail and long ears. (Rabbit)
Students who give the answer quickly and correctly will get a sticker of the animal.
【设计意图】
猜谜游戏可以激发学生的学习兴趣,吸引他们的注意力。带领学生复习'big, small long, short'等词,无形中与要学的新词建立了联系。
Ask one student 10 stand in front of the class with eyes covered.
One student says 'Hello, I'm your new friend' The others ask the front one 'What's his/her n'ame?' The front one should answer the name, and describe the futures of the new fiend using new words. If the front one is not sure, he/she can ask the others 'Is he/she .' and get the answer'Yes' or 'No'.
The game will be played several times. Then who guess the name quickly and describe the feature correctly will be praised.
【设计意图】
猜朋友的游戏能够使全体学生都参与其中,极大地调动了全班学生学习的积极性与主动性。同时,在真实的语境中操练新学的知识,能够加深学生对新知的印象。通过描述“新朋友”,学生之间的友谊能够得到增进。
解析:
(1)教学重点、难点
Teaching key points:
①Students can master the usage of new adjectives.
②Students can learn to use the new knowledge just learned in class to introduce their friends.
Teaching difficult point:
Students can describe their friends to others briefly.
(2)教学目标
Knowledge aim:Students can master new words:friendly, tall,strong,thin.
Ability aim:Students can describe or introduce a friend using some adjective.
Enmotional aim: Students' awareness of caring about friends can be cultivated, and their friendship can be improve.
(3)导入和操练环节
Lead-in:
Describe a few kinds of animals and ask students to figure them out.
For example:
Its body is very small. It has a short tail and long ears. (Rabbit)
Students who give the answer quickly and correctly will get a sticker of the animal.
【设计意图】
猜谜游戏可以激发学生的学习兴趣,吸引他们的注意力。带领学生复习"big, small long, short"等词,无形中与要学的新词建立了联系。
Ask one student 10 stand in front of the class with eyes covered.
One student says "Hello, I'm your new friend" The others ask the front one "What's his/her n"ame?" The front one should answer the name, and describe the futures of the new fiend using new words. If the front one is not sure, he/she can ask the others "Is he/she ." and get the answer"Yes" or "No".
The game will be played several times. Then who guess the name quickly and describe the feature correctly will be praised.
【设计意图】
猜朋友的游戏能够使全体学生都参与其中,极大地调动了全班学生学习的积极性与主动性。同时,在真实的语境中操练新学的知识,能够加深学生对新知的印象。通过描述“新朋友”,学生之间的友谊能够得到增进。